using System;
using System.Collections.Generic;
using System.Text;

namespace NIPhysic
{
    public class Gravity : Force
    {
        private float coefficient; 
        public Gravity()
        {
            this.coefficient = 9.8f;
        }
        public Gravity(float coefficient)
        {
            this.coefficient = coefficient;
        }

        public override void Compute()
        {

        }
    }
}
